World Alliances
Twelve major powers shape the SFC Nations world. Each alliance has a type, an overseer, member nations, and minimum requirements to petition for membership.
Fifty sovereign countries, one coalition. Every former US state is its own country and every major city inside it is a claimable state you can represent.
Strong nations can lead their own player alliance and recruit real players. Requires $100.00M treasury, 1.0K infrastructure, 1.0K land, 50 technology, and 10 improvements.
The Vader-Khan Dominion
Overseer: Darth Vader-Khan, Supreme Overlord
A ruthless military pact forged in conquest. Fear is the weapon.
The Palpatine-Borg Collective
Overseer: Emperor Palpatine-Borg, Hive Sovereign
Resistance is futile. The galaxy will kneel or be assimilated.
The Prime-Organa Accord
Overseer: Optimus Prime-Organa, Guardian Chancellor
Defenders of freedom. Till all are one.
The Windu-Solo Coalition
Overseer: Mace Windu-Solo, Trade Marshal
Strength through commerce. Never tell them the odds.
The Maul-Starscream Pact
Overseer: Darth Maul-Starscream, Warlord Commander
Betrayal is an art. Power belongs to those bold enough to seize it.
The Rodimus-Ackbar Fleet Command
Overseer: Rodimus Ackbar, Fleet Admiral
Masters of naval and space superiority. It's not a trap — it's a strategy.
The Dooku-Dukat Syndicate
Overseer: Count Dooku-Dukat, Grand Financier
Elegant diplomacy backed by ruthless ambition.
The Grievous-Megatron Legion
Overseer: Grievous-Megatron, War Machine Prime
An unstoppable war machine. Crush. Kill. Destroy.
The Sentinel-Tarkin Order
Overseer: Sentinel Tarkin, Grand Moff
Order through overwhelming firepower. Rule through fear of force.
The Obi-Magnus Guardians
Overseer: Obi-Magnus, Guardian Prime
Guardians of peace and justice. The high ground is always ours.
The Snoke-Shockwave Cabal
Overseer: Snoke-Shockwave, Shadow Architect
Darkness rises. Logic demands your submission.
The Kylo-Chang Vanguard
Overseer: Kylo-Chang, Vanguard Commander
Let the past die. A new empire rises from the ashes.
How to Join an Alliance
Petitions are judged by the alliance overseer. You must meet the minimum reputation and military strength shown on each card, and you can only belong to one alliance at a time.
- Global Reputation is earned through diplomacy, aid, and honoring treaties.
- Military Strength comes from troop count, technology, and readiness.
- Personality affects how forgiving the overseer is if you are close to, but not quite at, the requirements.