Play as Gary, Indiana
Gary is a sovereign city-nation of Indiana — manufacturing crossroads, steel mills, motorsport heritage. Indiana sits above it as the federation head, the Crown of the bloc, the way Washington DC once stood over America. Gary runs its own treasury, its own resources, and it offers citizenship to anyone who asks. Claim it, found your nation, and your capital lands on the real coordinates of Gary.
Gary is offering citizenship
Open borders. Anyone can apply, no reputation check, no invitation needed. City-nations carry 50% more money and resources than an ordinary state, and they share what they hold with their citizens.
Request citizenship in Gary
Gary keeps open borders and reviews every application. Sign in to apply.
Apply for CitizenshipIndiana is the Crown
Indiana doesn't compete with its cities — it presides over them as the federation head, the seat of the bloc, the way Washington DC once stood over America. It sets the bloc budget, fields the federal army (65,927 soldiers, 2,267 tanks) and holds a balanced posture. If you go to war, you can pay the Crown in SFC dollars to fight alongside you, provided it's backing three or fewer wars at that moment.
Other city-nations of Indiana
Questions about Gary
Is playing from Gary free?
Yes, entirely. No download, no paywall, no premium tier — Gary plays in your browser on desktop or phone.
Why claim Gary instead of another state?
Location shapes trade proximity, who sees your mobilisations, and which coalition armies are cheap to reach. Gary puts you in Indiana's wider interior, which is a different opening than the capital.
Can two players claim Gary?
Each player anchors their own nation, and multiple nations can trace their origin to Gary. What separates you is what you build — population, treasury, technology and army.
Which states border Gary?
Inside Indiana you'll be neighbours with Carmel, Bloomington and South Bend. Any of them can be claimed by another real player, so the state you pick decides who's next door.
What do I do first after claiming Gary?
Set your tax rate, collect your first day's revenue, pick a government, and build infrastructure before you buy soldiers. Military upkeep sinks new nations faster than any enemy does.