City-Nation · Southern Bloc

    Play as Tupelo, Mississippi

    Tupelo is a sovereign city-nation of Mississippidelta blues country, Gulf shipyards, cotton and timber. Mississippi sits above it as the federation head, the Crown of the bloc, the way Washington DC once stood over America. Tupelo runs its own treasury, its own resources, and it offers citizenship to anyone who asks. Claim it, found your nation, and your capital lands on the real coordinates of Tupelo.

    Population
    1,288,858
    Garrison
    24,063
    Industry index
    94/100
    Daily output
    $12,577,248
    Treasury
    $126,434,580

    Tupelo is offering citizenship

    Open borders. Anyone can apply, no reputation check, no invitation needed. City-nations carry 50% more money and resources than an ordinary state, and they share what they hold with their citizens.

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    Request citizenship in Tupelo

    Tupelo keeps open borders and reviews every application. Sign in to apply.

    Apply for Citizenship

    Mississippi is the Crown

    Mississippi doesn't compete with its cities — it presides over them as the federation head, the seat of the bloc, the way Washington DC once stood over America. It sets the bloc budget, fields the federal army (28,925 soldiers, 849 tanks) and holds a balanced posture. If you go to war, you can pay the Crown in SFC dollars to fight alongside you, provided it's backing three or fewer wars at that moment.

    Other city-nations of Mississippi

    Questions about Tupelo

    What do I do first after claiming Tupelo?

    Set your tax rate, collect your first day's revenue, pick a government, and build infrastructure before you buy soldiers. Military upkeep sinks new nations faster than any enemy does.

    Why claim Tupelo instead of another state?

    Location shapes trade proximity, who sees your mobilisations, and which coalition armies are cheap to reach. Tupelo puts you in Mississippi's wider interior, which is a different opening than the capital.

    Is playing from Tupelo free?

    Yes, entirely. No download, no paywall, no premium tier — Tupelo plays in your browser on desktop or phone.

    Can two players claim Tupelo?

    Each player anchors their own nation, and multiple nations can trace their origin to Tupelo. What separates you is what you build — population, treasury, technology and army.

    Which states border Tupelo?

    Inside Mississippi you'll be neighbours with Southaven, Meridian and Hattiesburg. Any of them can be claimed by another real player, so the state you pick decides who's next door.

    Apply for Citizenship — click here