A modern game like CyberNations with the same depth and a fresh UI
    Games like CyberNations

    Games like CyberNations — same depth, modern build

    CyberNations defined the genre. SFC Nations is the modern build of that same idea: 20 governments, 32 resources, real economic tradeoffs, alliances, diplomacy, espionage, and war — wrapped in a UI that finally runs well on a phone.

    Inside the game

    Real-world map with nation markers
    Modern world map
    Budget dashboard
    Real budgets and maintenance
    Resource trade screen
    32 resources with trade agreements
    Diplomacy panel
    Diplomacy, alliances, reputation

    SFC Nations vs CyberNations

    Same depth, different decade. Here's how the two stack up.

    FeatureSFC NationsCyberNations
    Government types209
    Resources32 (21 standard + 11 bonus)Yes, similar count
    MapReal-world mapNone
    Mobile UIBuilt mobile-firstDesktop-only
    Alliances12 AI alliances + player groupsPlayer-run only
    EspionageField ops + counter-intelYes
    WarActive war, anarchy, casualtiesYes
    Persistent nationNever resetsYes
    Gambling bannersNone inside war or competitive UISite-wide
    PriceFree, no pay-to-winFree with donations

    Built by CyberNations players, for CyberNations players

    If you came up on CyberNations, the conceptual map is nearly 1:1. Tax rates, gross income, military maintenance, infrastructure, technology, resources, trade agreements, alliances, war declarations, anarchy — they're all here, often with the same names. The difference is the surface: a UI that doesn't punish you for opening it on a phone, and a real-world map you can actually point at.

    What we changed

    Modern, accessible UI built mobile-first. A real-world map for territory and alliance visualization. Persistent nations that never reset. Tighter content rules — no gambling references inside war or competitive sections — which is why teachers, homeschool parents, and a handful of college professors run SFC Nations with their students.

    What stayed the same

    The economy is real. The war system has consequences (including anarchy state at 30% health). Alliances matter. Trade agreements matter. The 24-hour tax cooldown is back. The five-day Anarchy recovery wait is back. If you've played CyberNations seriously, you'll be at full speed in an afternoon.

    Frequently asked questions

    Is SFC Nations affiliated with CyberNations?

    No. We're independent. We respect what CyberNations built and openly draw inspiration from the genre it defined.

    Can I import my CyberNations stats?

    No — every player starts fresh with 1,000 citizens and $1M treasury so the field stays even.

    Is it free?

    Yes, free forever. Optional donations are cosmetic only.

    Does it work on a phone?

    Yes. The whole UI is mobile-first.

    Ready to build your nation?

    Free to play. No credit card. One nation per player.