Games like CyberNations — same depth, modern build
CyberNations defined the genre. SFC Nations is the modern build of that same idea: 20 governments, 32 resources, real economic tradeoffs, alliances, diplomacy, espionage, and war — wrapped in a UI that finally runs well on a phone.
20 governments and 32 resources — full CyberNations-style depth
Real-world map with player markers
12 AI alliances plus player-run groups
Espionage: field ops and counter-intel
Mobile-first UI — plays on a phone or Chromebook
Zero gambling references in war or competitive sections
Inside the game
Modern world mapReal budgets and maintenance32 resources with trade agreementsDiplomacy, alliances, reputation
SFC Nations vs CyberNations
Same depth, different decade. Here's how the two stack up.
Feature
SFC Nations
CyberNations
Government types
20
9
Resources
32 (21 standard + 11 bonus)
Yes, similar count
Map
Real-world map
None
Mobile UI
Built mobile-first
Desktop-only
Alliances
12 AI alliances + player groups
Player-run only
Espionage
Field ops + counter-intel
Yes
War
Active war, anarchy, casualties
Yes
Persistent nation
Never resets
Yes
Gambling banners
None inside war or competitive UI
Site-wide
Price
Free, no pay-to-win
Free with donations
Built by CyberNations players, for CyberNations players
If you came up on CyberNations, the conceptual map is nearly 1:1. Tax rates, gross income, military maintenance, infrastructure, technology, resources, trade agreements, alliances, war declarations, anarchy — they're all here, often with the same names.
The difference is the surface: a UI that doesn't punish you for opening it on a phone, and a real-world map you can actually point at.
What we changed
Modern, accessible UI built mobile-first. A real-world map for territory and alliance visualization. Persistent nations that never reset. Tighter content rules — no gambling references inside war or competitive sections — which is why teachers, homeschool parents, and a handful of college professors run SFC Nations with their students.
What stayed the same
The economy is real. The war system has consequences (including anarchy state at 30% health). Alliances matter. Trade agreements matter. The 24-hour tax cooldown is back. The five-day Anarchy recovery wait is back. If you've played CyberNations seriously, you'll be at full speed in an afternoon.
Frequently asked questions
Is SFC Nations affiliated with CyberNations?
No. We're independent. We respect what CyberNations built and openly draw inspiration from the genre it defined.
Can I import my CyberNations stats?
No — every player starts fresh with 1,000 citizens and $1M treasury so the field stays even.
Is it free?
Yes, free forever. Optional donations are cosmetic only.