What gets simulated
Domestic policy: tax rates, government type, infrastructure, happiness, citizen growth. Macroeconomics: gross income, tax revenue, military maintenance, treasury. International relations: 12 AI alliances, 8 AI nations, diplomacy, reputation (-100 to +100), espionage and counter-intel. Conflict: war declarations, battle plans, casualty reports, the Anarchy state for losing nations. Every system maps to something a comparative-politics or international-relations course already covers.
How educators integrate it
TEACHERS run semester-long simulations where each student governs a nation and the class becomes a region. PROFESSORS use it as a lab — assign the same policy under Democracy, Monarchy, Theocracy, and Anarchy and have students write up what changed. HOMESCHOOL parents use it as a 15-30 minute daily anchor that sparks an hour of conversation about civics, geography, and economics.
Why this one and not the others
Most 'geopolitics simulators' on the web are either pay-to-win MMOs, abandonware from 2008, or single-player turn games that students finish in an afternoon. SFC Nations is free, modern, persistent, multiplayer, and was designed from day one with input from EDUCATORS — that's why HOMESCHOOLING, EDUCATION, TEACHERS, and PROFESSORS are core to how we build it.