A starting point for teachers using SFC Nations in class: how it works, what it teaches, sample assignments, and discussion prompts you can drop into a civics, economics, or social studies block tomorrow.
No install — works on Chromebooks, iPads, school laptops
Built-in writing prompts via in-game events
Touches civics, economics, geography, world history
Persistent nations — student work compounds week over week
Active development, real teacher feedback shapes the roadmap
Inside the game
Real-world mapReal budget tradeoffsDiplomacy and reputation
Sample assignment: the policy journal
Have each student keep a daily 3-sentence policy journal: (1) what decision they made, (2) the tradeoff they accepted, (3) what they predict happens. After two weeks, ask them to score their predictions. Instant introduction to evidence-based reasoning.
Sample assignment: government swap
Have students run their nation under one government type for one week, then switch to a contrasting one (Democracy → Monarchy, Republic → Theocracy). They journal the differences in happiness, growth, and diplomacy. End with a short comparative essay.
Discussion prompts from in-game events
Random world events (uprisings, alliance betrayals, resource shocks) double as Socratic-seminar prompts. Pull a recent in-game event, have students argue what their nation should do, then vote.
What we're building next
Printable PDF lesson plans, a 30-day homeschool/classroom unit guide, and a teacher dashboard. Reach out via the site if you'd like to be a beta tester or contribute lesson ideas.
Frequently asked questions
Is there a paid teacher tier?
No. The full game is free for unlimited students.
Can students collaborate?
Yes — alliances, diplomacy, and trade are all real player-to-player systems.
Where do I report issues or request features?
Through the site. Teacher requests get prioritized.