Three well-dressed teachers in a classroom reviewing nation simulation lesson resources
    Teacher Resources

    Teacher resources for a free nation simulation

    A starting point for teachers using SFC Nations in class: how it works, what it teaches, sample assignments, and discussion prompts you can drop into a civics, economics, or social studies block tomorrow.

    Inside the game

    World map nation builder
    Real-world map
    Budget dashboard
    Real budget tradeoffs
    Diplomacy interface
    Diplomacy and reputation

    Sample assignment: the policy journal

    Have each student keep a daily 3-sentence policy journal: (1) what decision they made, (2) the tradeoff they accepted, (3) what they predict happens. After two weeks, ask them to score their predictions. Instant introduction to evidence-based reasoning.

    Sample assignment: government swap

    Have students run their nation under one government type for one week, then switch to a contrasting one (Democracy → Monarchy, Republic → Theocracy). They journal the differences in happiness, growth, and diplomacy. End with a short comparative essay.

    Discussion prompts from in-game events

    Random world events (uprisings, alliance betrayals, resource shocks) double as Socratic-seminar prompts. Pull a recent in-game event, have students argue what their nation should do, then vote.

    What we're building next

    Printable PDF lesson plans, a 30-day homeschool/classroom unit guide, and a teacher dashboard. Reach out via the site if you'd like to be a beta tester or contribute lesson ideas.

    Frequently asked questions

    Is there a paid teacher tier?

    No. The full game is free for unlimited students.

    Can students collaborate?

    Yes — alliances, diplomacy, and trade are all real player-to-player systems.

    Where do I report issues or request features?

    Through the site. Teacher requests get prioritized.

    Ready to build your nation?

    Free to play. No credit card. One nation per player.